Timeline for Baahsto destroyed mid action
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Apr 21, 2016 at 20:49 | vote | accept | Joe W | ||
Apr 20, 2016 at 12:02 | history | edited | Tom Wilkinson | CC BY-SA 3.0 |
Minor grammar + extra clarifying sentence.
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Apr 20, 2016 at 11:05 | history | edited | Tom Wilkinson | CC BY-SA 3.0 |
Changed answer based on official errata that answers question.
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Apr 20, 2016 at 10:58 | comment | added | Tom Wilkinson | See edited answer above. | |
Apr 1, 2016 at 18:25 | comment | added | Mike R | If you can't test Baahsto directly you could substitute a similar test with Fanatic's Power. If you can set up a way to get killed between the first and second damage types being done, that should be the same from a rules and timing perspective. | |
Apr 7, 2015 at 9:17 | comment | added | Tom Wilkinson | I'm currently unsure how to refactor my answer to this question. Personally I feel destroying Baahsto as the app seems to suggest would make the most sense in game (in general it is already stacked against players, I feel, and this improves tactical play). That being said that seems to completely go against the rules as written in the rulebook. Unless you can think of a technical way/errata that solves this? | |
Apr 6, 2015 at 20:29 | comment | added | Joe W | It is not currently in the app. Currently it contains the base game, unity, ambescade, and the Mars environment. I am not sure when that set will enter the app. | |
Apr 6, 2015 at 20:09 | comment | added | Tom Wilkinson | Can you test what Baahsto does in the App? | |
Apr 6, 2015 at 19:58 | comment | added | Joe W | The app is made by the same people who make the physical game so I would assume it is following the rules correctly. | |
Apr 6, 2015 at 19:56 | comment | added | Tom Wilkinson | I've not used the app but that seems to contradict the rules in the original rulebook. Any printed rules that show this to be the case? | |
Apr 3, 2015 at 1:32 | comment | added | Joe W | I don't think this is the case, when I am playing using the offical ios app (and I think for computer and android as well) if I use an ae damage ability such as tempest and I damage something that returns damage then the ae ability is paused while the return damage happens. After the return damage is done the ae damage finishes up and is paused by any other effects triggered by it. | |
Apr 2, 2015 at 9:50 | history | answered | Tom Wilkinson | CC BY-SA 3.0 |