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SylvainB
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So I happened to be in possession of those 3 items:

  1. The Idol : once during your turn, you can add 2 dice to your roll, but lose 1 Sanity in the process
  2. The Skull : anytime you should take mental damage, you can take the same amount of physical damage instead
  3. The Armor : Anytime you take physical damage, take 1 damage less of it

You can guess what I'm getting to: with this combination, I was able to use the idol on each turn without losing Sanity or any trait points whatsoever.

The only problem is that this interpretation of the rules implies that "lose X [Mental trait]" equates to "take X mental damage". In a way it is true, because technically, by losing 1 point of Sanity, you are "taking damage to one your mental traits". In other words, if you lose enough of said trait, you'll die. So you are being "damaged".

But on the other hand, "take (X) mental damage" is an explicit request mentioned on cards and rules ; and precise naming conventions are fairly important in a game like Betrayal. (such as the difference between players, heroes and explorers)

What is your opinion on that matter?

So I happened to be in possession of those 3 items:

  1. The Idol : once during your turn, you can add 2 dice to your roll, but lose 1 Sanity in the process
  2. The Skull : anytime you should take mental damage, you can take the same amount of physical damage instead
  3. The Armor : Anytime you take physical damage, take 1 damage less of it

You can guess what I'm getting to: with this combination, I was able to use the idol on each turn without losing Sanity or any trait points whatsoever.

The only problem is that this interpretation of the rules implies that "lose X [Mental trait]" equates to "take X mental damage". In a way it is true, because technically, by losing 1 point of Sanity, you are "taking damage to one your mental traits".

But on the other hand, "take (X) mental damage" is an explicit request mentioned on cards and rules ; and precise naming conventions are fairly important in a game like Betrayal. (such as the difference between players, heroes and explorers)

What is your opinion on that matter?

So I happened to be in possession of those 3 items:

  1. The Idol : once during your turn, you can add 2 dice to your roll, but lose 1 Sanity in the process
  2. The Skull : anytime you should take mental damage, you can take the same amount of physical damage instead
  3. The Armor : Anytime you take physical damage, take 1 damage less of it

You can guess what I'm getting to: with this combination, I was able to use the idol on each turn without losing Sanity or any trait points whatsoever.

The only problem is that this interpretation of the rules implies that "lose X [Mental trait]" equates to "take X mental damage". In a way it is true, because technically, by losing 1 point of Sanity, you are "taking damage to one your mental traits". In other words, if you lose enough of said trait, you'll die. So you are being "damaged".

But on the other hand, "take (X) mental damage" is an explicit request mentioned on cards and rules ; and precise naming conventions are fairly important in a game like Betrayal. (such as the difference between players, heroes and explorers)

What is your opinion on that matter?

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SylvainB
  • 133
  • 1
  • 6

So I happened to be in possession of those three3 items:

  1. The Idol : once during your turn, you can add 2 dice to your roll, but lose 1 Sanity in the process
  2. The Skull : anytime you should take mental damage, you can take the same amount of physical damage instead
  3. The Armor : Anytime you take physical damage, take 1 damage less of it

You can guess what I'm getting to: with this combination, I was able to use the idol on each turn without losing Sanity or any trait points whatsoever.

The only problem is that this interpretation of the rules implies that "lose X [Mental trait]" equates to "take X mental damage". In onea way it is true, because technically, by losing 1 point of Sanity, you are "taking damage to one your mental traits".

But on the other hand, "take (X) mental damage" is an explicit request mentioned on cards and rules ; and precise naming conventionconventions are fairly important in a game like Betrayal. (such as the difference between players, heroes and explorers)

What is your opinion on that matter?

So I happened to be in possession of those three items:

  1. The Idol : once during your turn, you can add 2 dice to your roll, but lose 1 Sanity in the process
  2. The Skull : anytime you should take mental damage, you can take the same amount of physical damage instead
  3. The Armor : Anytime you take physical damage, take 1 damage less of it

You can guess what I'm getting to: with this combination, I was able to use the idol on each turn without losing Sanity or any trait points whatsoever.

The only problem is that this interpretation of the rules implies that "lose X [Mental trait]" equates to "take X mental damage". In one way it is, because technically, by losing 1 point of Sanity, you are "taking damage to one your mental traits".

But on the other hand, "take (X) mental damage" is an explicit request mentioned on cards and rules ; and precise naming convention are fairly important in a game like Betrayal. (such as the difference between players, heroes and explorers)

What is your opinion on that matter?

So I happened to be in possession of those 3 items:

  1. The Idol : once during your turn, you can add 2 dice to your roll, but lose 1 Sanity in the process
  2. The Skull : anytime you should take mental damage, you can take the same amount of physical damage instead
  3. The Armor : Anytime you take physical damage, take 1 damage less of it

You can guess what I'm getting to: with this combination, I was able to use the idol on each turn without losing Sanity or any trait points whatsoever.

The only problem is that this interpretation of the rules implies that "lose X [Mental trait]" equates to "take X mental damage". In a way it is true, because technically, by losing 1 point of Sanity, you are "taking damage to one your mental traits".

But on the other hand, "take (X) mental damage" is an explicit request mentioned on cards and rules ; and precise naming conventions are fairly important in a game like Betrayal. (such as the difference between players, heroes and explorers)

What is your opinion on that matter?

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SylvainB
  • 133
  • 1
  • 6

Does "lose 1 Sanity" count as "taking mental damage"?

So I happened to be in possession of those three items:

  1. The Idol : once during your turn, you can add 2 dice to your roll, but lose 1 Sanity in the process
  2. The Skull : anytime you should take mental damage, you can take the same amount of physical damage instead
  3. The Armor : Anytime you take physical damage, take 1 damage less of it

You can guess what I'm getting to: with this combination, I was able to use the idol on each turn without losing Sanity or any trait points whatsoever.

The only problem is that this interpretation of the rules implies that "lose X [Mental trait]" equates to "take X mental damage". In one way it is, because technically, by losing 1 point of Sanity, you are "taking damage to one your mental traits".

But on the other hand, "take (X) mental damage" is an explicit request mentioned on cards and rules ; and precise naming convention are fairly important in a game like Betrayal. (such as the difference between players, heroes and explorers)

What is your opinion on that matter?