Timeline for How many units can a new factory produce?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Dec 22, 2016 at 21:34 | vote | accept | nitsua60 | ||
Dec 22, 2016 at 21:34 | comment | added | nitsua60 | ...without the rule! But I'm glad to hear that it's a real, common rule, and that I'm not crazy. Thanks for the help. | |
Dec 22, 2016 at 21:34 | comment | added | nitsua60 | Interesting; mine has section 7 on p.20 and doesn't have an "other considerations" section. It's just "All of the units... place all land units... *place all naval units.... If you have more than one.... You *cannot place units in a gust-captured territory that has an industrial complex on it--you must wait until your next turn to place units there. You cannot place newly purchased units onto any carriers or transports! [notes on Commander-in-Chief; picture of Patton]" The "Notes on Units" section doesn't say anything about limits either: it looks like I have the one version... | |
Dec 22, 2016 at 21:07 | history | edited | diego | CC BY-SA 3.0 |
added 774 characters in body
|
Dec 22, 2016 at 14:51 | history | answered | diego | CC BY-SA 3.0 |