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Dec 22, 2019 at 14:57 vote accept RabbitBones22
Jul 22, 2017 at 6:55 answer added RabbitBones22 timeline score: 0
Jul 21, 2017 at 23:42 history edited Thunderforge
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Jul 21, 2017 at 16:42 comment added RabbitBones22 A good comment. Yes something like rock, paper scissors, but then defined by the number stats. This solely about the base stats that the types define. I think it is important to have a good base line to base the real creatures on. The game will resemble MTG in some way, so yeah effects come at the costs of stats or the other way around.
Jul 21, 2017 at 16:11 answer added JonTheMon timeline score: 1
Jul 21, 2017 at 15:32 comment added Becuzz Define "balanced". Do you want some sort of rock, paper, scissors type arrangement where each creature type wins in roughly half the encounters? Is that based off the idea that both creatures come in at full health? Are there other considerations (for example, in MTG a 7/7 green fatty will wallop any white weanie creature in a one on one, but that doesn't mean one 7/7 will win a game against white weanies). Are there costs associated with using these creatures? Would having an abnormally strong creature with some sort of drawback / cost be considered balanced? Etc. etc.
Jul 21, 2017 at 11:32 answer added Nij timeline score: 2
Jul 21, 2017 at 8:05 history asked RabbitBones22 CC BY-SA 3.0