Timeline for Balancing Creature battles in a new card game
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Dec 22, 2019 at 14:57 | vote | accept | RabbitBones22 | ||
Jul 22, 2017 at 6:55 | answer | added | RabbitBones22 | timeline score: 0 | |
Jul 21, 2017 at 23:42 | history | edited | Thunderforge |
edited tags
|
|
Jul 21, 2017 at 16:42 | comment | added | RabbitBones22 | A good comment. Yes something like rock, paper scissors, but then defined by the number stats. This solely about the base stats that the types define. I think it is important to have a good base line to base the real creatures on. The game will resemble MTG in some way, so yeah effects come at the costs of stats or the other way around. | |
Jul 21, 2017 at 16:11 | answer | added | JonTheMon | timeline score: 1 | |
Jul 21, 2017 at 15:32 | comment | added | Becuzz | Define "balanced". Do you want some sort of rock, paper, scissors type arrangement where each creature type wins in roughly half the encounters? Is that based off the idea that both creatures come in at full health? Are there other considerations (for example, in MTG a 7/7 green fatty will wallop any white weanie creature in a one on one, but that doesn't mean one 7/7 will win a game against white weanies). Are there costs associated with using these creatures? Would having an abnormally strong creature with some sort of drawback / cost be considered balanced? Etc. etc. | |
Jul 21, 2017 at 11:32 | answer | added | Nij | timeline score: 2 | |
Jul 21, 2017 at 8:05 | history | asked | RabbitBones22 | CC BY-SA 3.0 |