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Aug 17, 2017 at 18:21 history edited DukeZhou CC BY-SA 3.0
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Aug 17, 2017 at 18:20 comment added DukeZhou @AaditMShah My team and I are planning to go into open Beta sometime in September, but if you have an android or iOS device, can add you to the list for the closed Beta (pst me at [email protected]) We're not set up for even-order configurations atm, but you can definitely get a sense of how the [M]echanics work with the 9x9 "classic" Sudoku configuration.
Aug 17, 2017 at 4:28 comment added Aadit M Shah Is there somewhere I could learn how to play [M] interactively? Just reading the rules is confusing.
Aug 16, 2017 at 23:11 comment added DukeZhou @AaditMShah I updated the answer to provide more context on symmetry breaking as related to games, and provided a concrete example in the set of games [M], which I designed, and which are unique in relation to all other previous games. I linked the [M] rules in the above answer, but you can also find simplified rules here: mclassgames.com/how-to-play
Aug 16, 2017 at 23:04 history edited DukeZhou CC BY-SA 3.0
Added a note that I am the designer of [M]. Hopefully this will put the answer in line with the site guidelines. I'm grateful for the opportunity to talk about the subtle aspect of strategy, which is still fairly obscure, but can be a factor in many non-chance board games
Aug 16, 2017 at 21:27 history edited DukeZhou CC BY-SA 3.0
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Aug 16, 2017 at 20:30 comment added DukeZhou @AaditMShah Initiative in this context is distinct, in that it involves a method of ordering turns (player actions). By contrast, symmetry-breaking relates to partisan strategy in a Combinatorial Game Theory framework, typically in 2-player games, where the second player can mirror the actions of the first player until some point of divergence, based on perception of advantage. That said, I've been thinking about symmetry-breaking in > 2P games, and initiative would certainly interesting to explore in that model.
Aug 15, 2017 at 21:29 comment added Aadit M Shah I'd love to know more about symmetry breaking. It seems quite relevant to the concept of initiative in role-playing games.
Aug 15, 2017 at 20:47 history answered DukeZhou CC BY-SA 3.0