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Jul 22, 2019 at 17:56 comment added ikegami Re "because the effect of the Agent is a triggered ability to gain control over the permanent, and not a long lasting effect", 1) Effects aren't abilities; abilities (of all kinds) have/create effects. 2) Change of control effects are always continuous ("lasting") effects. Note that "put", also known as "return", has a one-shot effect, so "put [a permanent] under [player's] control" doesn't create a change of control effect.
Jul 22, 2019 at 13:46 comment added Arthur @Hackworth I believe Bribery is the canonical example of this (it's mentioned in the CR 800.4a, example 3). But CtD works the same way.
Jul 22, 2019 at 9:51 history edited Glorfindel CC BY-SA 4.0
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Jul 22, 2019 at 9:49 vote accept John
Jul 22, 2019 at 9:49 comment added Hackworth Then, if there are any objects still controlled by that player, those objects are exiled. This applies to objects that entered the battlefield under that player's control but are not owned by that player, for example from Command the Dreadhorde. Those objects do not have a control-changing effect on them, they are just naturally controlled by that player, even if that player doesn't own them.
Jul 22, 2019 at 9:48 comment added Glorfindel Nope, it's a continuous effect (rule 611). Control-changing effects may be rather tricky, cf. boardgames.stackexchange.com/a/44689/12315
Jul 22, 2019 at 9:46 comment added John I thought maybe any effects which give that player control of any objects or players end did not apply to Agent of Treachery, because the effect of the Agent is a triggered ability to gain control over the permanent, and not a long lasting effect. If the Agent leaves the battlefield, Alice still controls the permanent gained control of. Unlike Mind Control, which is a lasting effect (while enchanted to a creature).
Jul 22, 2019 at 9:40 history answered Glorfindel CC BY-SA 4.0