Timeline for Why are there fewer board games with a triangular grid?
Current License: CC BY-SA 4.0
13 events
when toggle format | what | by | license | comment | |
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S Jun 2, 2022 at 11:36 | history | suggested | Antal Spector-Zabusky | CC BY-SA 4.0 |
Update citation to use my full name
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Jun 2, 2022 at 3:11 | review | Suggested edits | |||
S Jun 2, 2022 at 11:36 | |||||
May 31, 2022 at 18:59 | history | edited | Glorfindel♦ | CC BY-SA 4.0 |
broken link fixed
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May 23, 2017 at 12:40 | history | edited | CommunityBot |
replaced http://stackoverflow.com/ with https://stackoverflow.com/
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Dec 25, 2010 at 5:17 | history | edited | Brian Campbell | CC BY-SA 2.5 |
add image credits; edited body
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Dec 25, 2010 at 4:55 | comment | added | Brian Campbell | @Antal S-Z Yes, it was. Sorry, I just realized that I had meant to credit you for it, but never got around to that. If you look at the history, I had found another picture online, but which wasn't as good and was probably infringing on the authors copyright, so I was wondering about good ways of generating the picture myself. The question wound up being about drawing that specific picture, though I had intended it to be just about finding a good tool with which I could do it myself. | |
Dec 24, 2010 at 6:09 | comment | added | Antal Spector-Zabusky | Hey, I recognize that first picture! :-) Out of curiosity, was this why you asked the SO question? | |
Nov 7, 2010 at 8:52 | vote | accept | eipipuz | ||
Oct 25, 2010 at 0:43 | comment | added | Erik P. | By the way, Catan is a great example of a game played essentially on the triangular dual of the hex grid of the tiles: the villages / cities are on the corners, and the streets are the edges of the hexes. Of course the resource production is based on the hex nature of the grid. | |
Oct 25, 2010 at 0:22 | comment | added | Erik P. | An only very tangentially related fact: the duality between hex and triangular grids was used in a great book on pencil-and-paper games I read a long time ago, to obtain a hex grid using square grid paper! What you did was draw 45 degree diagonal lines from (say) lower left to upper right through all grid points; this gives you a triangular grid (try it). Then you applied duality: go-style, you used the grid points and their connections, not the spaces in between them. | |
Oct 24, 2010 at 4:03 | history | edited | Brian Campbell | CC BY-SA 2.5 |
crop hexes picture
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Oct 24, 2010 at 3:48 | history | edited | Brian Campbell | CC BY-SA 2.5 |
replace hex grid image with better one
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Oct 23, 2010 at 17:34 | history | answered | Brian Campbell | CC BY-SA 2.5 |