Timeline for Is kingmaking in multiplayer games a problem that can be fixed?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Oct 7, 2017 at 2:15 | comment | added | Joshua | You mean you haven't moved the robber into the desert? | |
Feb 2, 2015 at 15:07 | comment | added | thepaulpage | In a discussion about this, my uncle mentioned the TV show game "Survivor" where this element plays a crucial part. If you can't beat em, join em! | |
May 31, 2014 at 2:23 | comment | added | Forget I was ever here | And the two players who most likely goaded Italy into taking Trieste on turn 1 finished 5th and 6th. ;-) I played heavily on the obvious unreliability of Italy to maneuver alliances that would keep me in the game while Italy was swiftly destroyed. | |
May 31, 2014 at 2:19 | comment | added | Forget I was ever here | The only way to stop activity such as you describe in the last paragraph is to finish at least one place ahead of your friend; otherwise his tactic is likely to be seen on his part as successful. I was once backstabbed on turn 1 of a 7-player Diplomacy game by Italy (playing AH); I finished fourth, and Italy finished 7th. That player never backstabbed me early in a game again. | |
May 31, 2012 at 15:53 | history | answered | thesunneversets | CC BY-SA 3.0 |