Timeline for Is kingmaking in multiplayer games a problem that can be fixed?
Current License: CC BY-SA 3.0
13 events
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Apr 13, 2017 at 12:38 | history | edited | CommunityBot |
replaced http://boardgames.stackexchange.com/ with https://boardgames.stackexchange.com/
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Jul 30, 2016 at 7:20 | comment | added | ndnenkov | @HaoYe, sorry, but in the case he said it is a sportsmanship problem you are being a bad sport. Any game worth playing is fairly balanced, if from the get go you decide to go all in helping one of the players at your expense, he will be guaranteed to win (unless someone else decides to do the same for another player). This makes the game pointless for everyone playing that wanted to follow the original objectives. It is perfectly fine to change the rules, it should just be clear from the start what the goal is and people should follow it. | |
Jan 28, 2015 at 23:25 | comment | added | Hao Ye | @AlexP In that case, I disagree with your definition of sportsmanship. I think enjoying the game, even not in the spirit intended by the designer can be considered "good" sportsmanship. I would characterize the issue as a "motivation" problem, and ascribe less importance to the "spirit" of the game or a designer's intentions. To me, it comes across as arrogant to say that I'm being a "bad sport" by kingmaking as allowed by the game rules. | |
Jan 28, 2015 at 22:53 | comment | added | Alex P | @HaoYe That's what I said: sportsmanship is mostly an issue for the group in play, not the designer (though your goal as a designer is to make the game goals appealing enough on their own that people won't want to break 'em). It's up to the group to deal with potential problems of buy-in; "we all agree it's not actually a problem" is one (somewhat rare) choice they can legitimately make. | |
Jan 27, 2015 at 22:33 | comment | added | Hao Ye | I reject your description of disruptive kingmaking as a sportsmanship problem. If you're a game designer, and I've bought your game, I've compensated you and the publisher for the effort and materials of the product. You don't get to tell me how to enjoy it after that point. You can't stop me from playing by house rules, and you can't stop me from playing disruptively if I feel that is more enjoyable than winning. You may reasonably expect that players who enter a tournament are there to win, but I don't play games with my friends to win - I play to have fun! | |
Jun 21, 2012 at 6:57 | vote | accept | user1873 | ||
Jun 13, 2012 at 13:12 | comment | added | Alex P | @jk. Oh, good point! I didn't even think of outright collusion as a form of kingmaking. That's sort of the sportsmanship problem above all other sportsmanship problems. I don't know much about pattern-matching in games for money, though... maybe you could add it as an edit or new answer? | |
Jun 13, 2012 at 10:46 | comment | added | jk. | There are some other subtleties as well e.g. are the other players aware of the kingmaking deal or is it secret. Might also be worth mentioning collusion in games for money being tracked by pattern matching | |
Jun 1, 2012 at 8:51 | comment | added | Alex P | @user1873 Here's some seemingly-related stuff about multiplayer game politics and threat analysis that I wanted to link to but can't quite synthesize or work in. Figured I might as well throw the link your way while I'm thinking of how to work it into the post. | |
Jun 1, 2012 at 8:43 | comment | added | Alex P | @Tynam Do come back and write an answer, though! This seems like the kind of question that really benefits from multiple perspectives. | |
Jun 1, 2012 at 7:01 | comment | added | Tynam | I was going to answer, but now I can't because this has already said everything. Now I'm going to go away and rethink my whole approach. In the meantime, this deserves +many. | |
May 31, 2012 at 17:48 | history | edited | Alex P | CC BY-SA 3.0 |
added 17 characters in body
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May 31, 2012 at 17:20 | history | answered | Alex P | CC BY-SA 3.0 |