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Jan 15, 2023 at 18:34 comment added Robert Columbia @Ski or, allow players in losing positions to leave the game early and keep their remaining resources. For example, in a 4-player free-for-all tabletop wargame, a player reduced to their last five tanks could choose to leave the game on their turn and start the next game with an extra five tanks.
Jan 28, 2015 at 22:25 history edited AlbeyAmakiir CC BY-SA 3.0
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Dec 14, 2012 at 21:54 comment added Ski I feel that another possible solution to kingmaking is to have the player rankings matter at the end of the game. Most kingmaking is done by putting oneself in an even worse condition than before--but the kingmaker doesn't care, since he's already going to lose. IMO, the easiest way to accomplish this solution is to give rewards for the next game. For example, you may have come in 3rd in game X, but the next time you play you'll receive more starting resources than whoever came in 4th. (Whoever was 1st wins the game and therefore receives no special benefits next game)
May 31, 2012 at 23:21 history answered AlbeyAmakiir CC BY-SA 3.0