In playing a round of Betrayal at Baldur's Gate we ran into an interesting situation. We got haunt 44, and in the first round before the traitor is revealed one of the players killed another. Three of us were gathered on the Gladiator's Pit, wanting to pick up a point of Might before the traitor was found. The Wizard had found the fake amulet and the Cleric had failed to pick up his. So the Warlock looked at the Cleric and the Wizard and decided to attack the Cleric. The Warlock's intention was to edge the odds of one of us becoming the traitor. And since we didn't know at the time that the traitor would become a monster, he also wanted to weaken the traitor. However, he rolled 12 on his attack and the Cleric rolled 2. The 10 mental damage killed the Cleric.
When the Wizard turned traitor, we had to think for a moment how many cultists he should get. Either he gets 4 (there was a Fighter as well, 4 players total) or 3. We quickly picked 4 and moved on but wanted to see if we choose correctly. Our logic was that the Wizard was also dead, yet he should still count for the Adventurer total, so the dead Cleric should as well. Did we make the right call or should the traitor have only gotten 3 cultists?