Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options answers only not deleted user 45

RoboRally is a board game originally published in 1994 by Wizards of the Coast and re-released in 2005 under the Avalon Hill label. Players assume control of one Robot Control Computer in a widget factory filled with course altering conveyor belts, metal melting laser beams, pits, crushers and other obstacles. The goal is to be the first to reach checkpoints in a particular order. Movement is accomplished with randomly dealt program cards.

2 votes
Accepted

In Robo Rally, can any number of robots be pushed?

They had the same discussion on bgg. Yes you can push multiple robots.
Toon Krijthe's user avatar
  • 11.7k
11 votes
Accepted

If I drive through a pit, do I die?

Yes, if you drive over a pit, gravity wins. This is a game, not a cartoon. This is mentioned in the rules page 8. Destruction: A robot is destroyed when: It receives its tenth Damage t …
Toon Krijthe's user avatar
  • 11.7k
11 votes
Accepted

In Robo Rally, do robots that get pushed onto a conveyor by a pusher also move via conveyor?

The order of board element movement is in the rules (page 6). Express conveyor belts move 1 space in the direction of the arrows. Express conveyor belts and normal conveyor belts move 1 space in the …
Toon Krijthe's user avatar
  • 11.7k
3 votes

Damage rarely matters in two-player RoboRally. How can I houserule it to be more interesting?

Use a smaller board. One tile and 6 flags create an interesting game for two players. And place the flags so that you pass a few bottlenecks on the way. The idea is to create as much interaction be …
Toon Krijthe's user avatar
  • 11.7k