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added 111 characters in body
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Rainbolt
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Regenerate will not save the creature. The state based action that moves the creature to the graveyard in this case does not technically destroy it.

704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.

Even if regeneration could replace this kind of death, the creature would simply die again anyway because it would still have -3/-3. The only two state based actions which

Regeneration can be replaced by regeneration are below.replace:

  • Actual destruction, such as the destruction wrought by Dreadbore
  • The state based action described by 704.5g

704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.

  • The state based action described by 704.5h

704.5h If a creature has toughness greater than 0, and it’s been dealt damage by a source with deathtouch since the last time state-based actions were checked, that creature is destroyed. Regeneration can replace this event.

Regenerate will not save the creature. The state based action that moves the creature to the graveyard in this case does not technically destroy it.

704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.

Even if regeneration could replace this kind of death, the creature would simply die again anyway because it would still have -3/-3. The only two state based actions which can be replaced by regeneration are below.

704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.

704.5h If a creature has toughness greater than 0, and it’s been dealt damage by a source with deathtouch since the last time state-based actions were checked, that creature is destroyed. Regeneration can replace this event.

Regenerate will not save the creature. The state based action that moves the creature to the graveyard in this case does not technically destroy it.

704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.

Even if regeneration could replace this kind of death, the creature would simply die again anyway because it would still have -3/-3.

Regeneration can replace:

  • Actual destruction, such as the destruction wrought by Dreadbore
  • The state based action described by 704.5g

704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.

  • The state based action described by 704.5h

704.5h If a creature has toughness greater than 0, and it’s been dealt damage by a source with deathtouch since the last time state-based actions were checked, that creature is destroyed. Regeneration can replace this event.

Removed redundant sentence. Identified the two SBAs that can be replaced.
Source Link
Rainbolt
  • 13.8k
  • 2
  • 46
  • 125

Regenerate will not save the creature. The state based action that moves the creature to the graveyard in this case does not technically destroy it. It simply moves it from the battlefield to the graveyard.

704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.

Even if regeneration could replace this kind of death, the creature would simply die again anyway because it would still have -3/-3. The only two state based actions which can be replaced by regeneration are below.

704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.

704.5h If a creature has toughness greater than 0, and it’s been dealt damage by a source with deathtouch since the last time state-based actions were checked, that creature is destroyed. Regeneration can replace this event.

Regenerate will not save the creature. The state based action that moves the creature to the graveyard in this case does not destroy it. It simply moves it from the battlefield to the graveyard.

704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.

Even if regeneration could replace this kind of death, the creature would simply die again anyway because it would still have -3/-3.

Regenerate will not save the creature. The state based action that moves the creature to the graveyard in this case does not technically destroy it.

704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.

Even if regeneration could replace this kind of death, the creature would simply die again anyway because it would still have -3/-3. The only two state based actions which can be replaced by regeneration are below.

704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.

704.5h If a creature has toughness greater than 0, and it’s been dealt damage by a source with deathtouch since the last time state-based actions were checked, that creature is destroyed. Regeneration can replace this event.

added 17 characters in body
Source Link
Rainbolt
  • 13.8k
  • 2
  • 46
  • 125

Regenerate will not save the creature. The state based action that moves the creature to the graveyard in this case does not destroy it. It simply moves it from the battlefield to the graveyard.

704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.

Even if itregeneration could replace this actionkind of death, the creature would simply die again anyway because it would still have -3/-3.

Regenerate will not save the creature. The state based action that moves the creature to the graveyard in this case does not destroy it. It simply moves it from the battlefield to the graveyard.

Even if it could replace this action, the creature would simply die again anyway because it would still have -3/-3.

Regenerate will not save the creature. The state based action that moves the creature to the graveyard in this case does not destroy it. It simply moves it from the battlefield to the graveyard.

704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.

Even if regeneration could replace this kind of death, the creature would simply die again anyway because it would still have -3/-3.

Source Link
Rainbolt
  • 13.8k
  • 2
  • 46
  • 125
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