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title casts as "approach" when the approach has already been done; it's about the response now
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How to approachrespond to publishers when they ask for rules?

Greets everyone.

I have a game in development, and I obviously think that it's good. It's fairly easy to play, but it's complex to balance. I have worked long and hard so far to make it almost ready for playtesting.

I have been promoting the game in adequate circles in hopes of getting publisher attention. And so I got, from a major one. All they asked is to send over the rules...

I'm not sure if I should. I don't want a game that is similar to mine popping in the future - I rather not lose this opportunity.

I have no experience, as this would be my first game I attempt to publish. What do you think? How should I approach my answer? I don't want to be disrespectful.

I thought along the lines of expressing how complex the mechanics are in the development background, show some screenshots, thank for the interest, explain how a game would look like to players (trying to think with the reader's mind), and ask for feedback.

How to approach publishers when they ask for rules?

Greets everyone.

I have a game in development, and I obviously think that it's good. It's fairly easy to play, but it's complex to balance. I have worked long and hard so far to make it almost ready for playtesting.

I have been promoting the game in adequate circles in hopes of getting publisher attention. And so I got, from a major one. All they asked is to send over the rules...

I'm not sure if I should. I don't want a game that is similar to mine popping in the future - I rather not lose this opportunity.

I have no experience, as this would be my first game I attempt to publish. What do you think? How should I approach my answer? I don't want to be disrespectful.

I thought along the lines of expressing how complex the mechanics are in the development background, show some screenshots, thank for the interest, explain how a game would look like to players (trying to think with the reader's mind), and ask for feedback.

How to respond to publishers when they ask for rules?

I have a game in development, and I obviously think that it's good. It's fairly easy to play, but it's complex to balance. I have worked long and hard so far to make it almost ready for playtesting.

I have been promoting the game in adequate circles in hopes of getting publisher attention. And so I got, from a major one. All they asked is to send over the rules...

I'm not sure if I should. I don't want a game that is similar to mine popping in the future - I rather not lose this opportunity.

I have no experience, as this would be my first game I attempt to publish. What do you think? How should I approach my answer? I don't want to be disrespectful.

I thought along the lines of expressing how complex the mechanics are in the development background, show some screenshots, thank for the interest, explain how a game would look like to players (trying to think with the reader's mind), and ask for feedback.

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Greets everyone.

I have a game in development, and I obviously think that it's good. It's fairly easy to play, but it's complex to balance. I have worked long and hard so far to make it almost ready for playtesting.

I have been promoting the game in adequate circles in hopes of getting publisher attention. And so I got, from a major one. All they asked is to send over the rules...

I'm not sure if I should. I don't want a game that is similar to mine popping in the future - I rather not lose this opportunity.

I have no experience, as this would be my first game I attempt to publish. What do you think? How should I approach my answer? I don't want to be disrespectful.

I thought along the lines of expressing how complex the mechanics are in the development background, show some screenshots, thank for the interest, explain how a game would look like to players (trying to think with the reader's mind), and ask for feedback.

everyone.

I have a game in development, and I obviously think that it's good. It's fairly easy to play, but it's complex to balance. I have worked long and hard so far to make it almost ready for playtesting.

I have been promoting the game in adequate circles in hopes of getting publisher attention. And so I got, from a major one. All they asked is to send over the rules...

I'm not sure if I should. I don't want a game that is similar to mine popping in the future - I rather not lose this opportunity.

I have no experience, as this would be my first game I attempt to publish. What do you think? How should I approach my answer? I don't want to be disrespectful.

I thought along the lines of expressing how complex the mechanics are in the development background, show some screenshots, thank for the interest, explain how a game would look like to players (trying to think with the reader's mind), and ask for feedback.

Greets everyone.

I have a game in development, and I obviously think that it's good. It's fairly easy to play, but it's complex to balance. I have worked long and hard so far to make it almost ready for playtesting.

I have been promoting the game in adequate circles in hopes of getting publisher attention. And so I got, from a major one. All they asked is to send over the rules...

I'm not sure if I should. I don't want a game that is similar to mine popping in the future - I rather not lose this opportunity.

I have no experience, as this would be my first game I attempt to publish. What do you think? How should I approach my answer? I don't want to be disrespectful.

I thought along the lines of expressing how complex the mechanics are in the development background, show some screenshots, thank for the interest, explain how a game would look like to players (trying to think with the reader's mind), and ask for feedback.

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How to approach publishers when they ask for rules?

everyone.

I have a game in development, and I obviously think that it's good. It's fairly easy to play, but it's complex to balance. I have worked long and hard so far to make it almost ready for playtesting.

I have been promoting the game in adequate circles in hopes of getting publisher attention. And so I got, from a major one. All they asked is to send over the rules...

I'm not sure if I should. I don't want a game that is similar to mine popping in the future - I rather not lose this opportunity.

I have no experience, as this would be my first game I attempt to publish. What do you think? How should I approach my answer? I don't want to be disrespectful.

I thought along the lines of expressing how complex the mechanics are in the development background, show some screenshots, thank for the interest, explain how a game would look like to players (trying to think with the reader's mind), and ask for feedback.