Skip to main content
Corrected Spelling
Source Link
Joe W
  • 14.4k
  • 2
  • 47
  • 73

Are eliminated "Volture"Vulture Sam" and "Herb Hunter" triggered by "Gost"Ghost Town"?

In HignHigh Noon expansion, there is a card named GostGhost Town:

During their turn, eliminated players return to the game as ghosts. They draw 3 cards instead of 2, and they cannot die. At the end of their turn, they are eliminated again.

Supposing that, when Gost Town is in play, there is an eliminated player with either Herb Hunter or Vulture Sam. When a ghost is eliminated, is the ability of these players triggered? i.e. Should Herb Hunter draws 2 extra cards whenever a ghost ends his/her turn?

For the sake of the question, this is the description of Herb Hunter:

Each time another player is eliminated, he draws 2 extra cards.

And this is the description of Vulture Sam:

Whenever a player is eliminated from play, he takes in hand all the cards of that player.

Are eliminated "Volture Sam" and "Herb Hunter" triggered by "Gost Town"?

In Hign Noon expansion, there is a card named Gost Town:

During their turn, eliminated players return to the game as ghosts. They draw 3 cards instead of 2, and they cannot die. At the end of their turn, they are eliminated again.

Supposing that, when Gost Town is in play, there is an eliminated player with either Herb Hunter or Vulture Sam. When a ghost is eliminated, is the ability of these players triggered? i.e. Should Herb Hunter draws 2 extra cards whenever a ghost ends his/her turn?

For the sake of the question, this is the description of Herb Hunter:

Each time another player is eliminated, he draws 2 extra cards.

And this is the description of Vulture Sam:

Whenever a player is eliminated from play, he takes in hand all the cards of that player.

Are eliminated "Vulture Sam" and "Herb Hunter" triggered by "Ghost Town"?

In High Noon expansion, there is a card named Ghost Town:

During their turn, eliminated players return to the game as ghosts. They draw 3 cards instead of 2, and they cannot die. At the end of their turn, they are eliminated again.

Supposing that, when Gost Town is in play, there is an eliminated player with either Herb Hunter or Vulture Sam. When a ghost is eliminated, is the ability of these players triggered? i.e. Should Herb Hunter draws 2 extra cards whenever a ghost ends his/her turn?

For the sake of the question, this is the description of Herb Hunter:

Each time another player is eliminated, he draws 2 extra cards.

And this is the description of Vulture Sam:

Whenever a player is eliminated from play, he takes in hand all the cards of that player.

added 4 characters in body; edited title
Source Link
gvgramazio
  • 229
  • 2
  • 7

Are eliminated "Volture Sam" and "Herb Hunter" triggered by "Gost Town"?

In Hign Noon expansion, there is a card named Gost Town:

During their turn, eliminated players return to the game as ghosts. They draw 3 cards instead of 2, and they cannot die. At the end of their turn, they are eliminated again.

Supposing that, when Gost Town is in play, there is an eliminatedeliminated player with either Herb Hunter or Vulture Sam. When a ghost is eliminated, is the ability of these players triggered? i.e. Should Herb Hunter draws 2 extra cards whenever a ghost ends his/her turn?

For the sake of the question, this is the description of Herb Hunter:

Each time another player is eliminated, he draws 2 extra cards.

And this is the description of Vulture Sam:

Whenever a player is eliminated from play, he takes in hand all the cards of that player.

Are "Volture Sam" and "Herb Hunter" triggered by "Gost Town"?

In Hign Noon expansion, there is a card named Gost Town:

During their turn, eliminated players return to the game as ghosts. They draw 3 cards instead of 2, and they cannot die. At the end of their turn, they are eliminated again.

Supposing that, when Gost Town is in play, there is an eliminated player with either Herb Hunter or Vulture Sam. When a ghost is eliminated, is the ability of these players triggered? i.e. Should Herb Hunter draws 2 extra cards whenever a ghost ends his/her turn?

For the sake of the question, this is the description of Herb Hunter:

Each time another player is eliminated, he draws 2 extra cards.

And this is the description of Vulture Sam:

Whenever a player is eliminated from play, he takes in hand all the cards of that player.

Are eliminated "Volture Sam" and "Herb Hunter" triggered by "Gost Town"?

In Hign Noon expansion, there is a card named Gost Town:

During their turn, eliminated players return to the game as ghosts. They draw 3 cards instead of 2, and they cannot die. At the end of their turn, they are eliminated again.

Supposing that, when Gost Town is in play, there is an eliminated player with either Herb Hunter or Vulture Sam. When a ghost is eliminated, is the ability of these players triggered? i.e. Should Herb Hunter draws 2 extra cards whenever a ghost ends his/her turn?

For the sake of the question, this is the description of Herb Hunter:

Each time another player is eliminated, he draws 2 extra cards.

And this is the description of Vulture Sam:

Whenever a player is eliminated from play, he takes in hand all the cards of that player.

edited tags
Link
Joe W
  • 14.4k
  • 2
  • 47
  • 73
Source Link
gvgramazio
  • 229
  • 2
  • 7
Loading