How to study Go wrongly, a practical reference
Even though you already directly pointed in the right direction, let me disregard part of your actual question and answer differently first. Consider it a supplementary answer.
A common mistake in studying
I believe there is a typical trap many Western players easily fall into (I'm guilty of this myself): Relying on books too much.
Around 10 kyu, studying books should take only a small part of your time. Instead, focus on playing games and reviewing. I'll try to explain my reasoning.
Why you should not study pro games
On the other hand, I also have trouble profiting from the analysis of pro games, because
I still have a lot to learn about the reasoning behind moves.
As you said, studying pro games at your level is of lower efficiency since you simply won't be able to understand the moves. This applies to dan players, too, but they possess enough shape and (midgame and corner) joseki knowledge to grasp the basic ideas. So apart from seeing what a game should look like and potentially learning a few common shapes, you won't gain much from pro games. It's just not suited to your level yet.
As a student of a foreign language, you will eventually read lots of texts in that language and learn a lot from first hand resources, but before that you have to learn the basics in your native language.
Why you should not study fuseki (yet)
What I found to be most effective for me at this stage, are resources like these
youtube videos or these articles on opening patterns.
Josh's videos are just as excellent as Matthew's lectures, but again, you won't gain much from studying fuseki. While I most certainly agree that it's fun, I can't say for sure that it will benefit your games.
You have to both remember and understand the fuseki shapes, which is not easy at all since every stone on the whole board is very important.
Are you sure you can remember the basic Kobayashi openings until around move 40? If you do and you are not high dan you were setting wrong priorities! ;)
Disregarding that, actually every stone is important and may change the meaning of moves considerably. For instance, you know the basic Chinese Fuseki, right? Consider this board:
$$ ---------------------------------------
$$| . . . . . . . . . . . . . . . . . . . |
$$| . . . . . . . . . . . . . . . . . . . |
$$| . . . . . . . . . . . . . . . . . . . |
$$| . . . 4 . . . . . , . . . . . 1 . . . |
$$| . . . . . . . . . . . . . . . . . . . |
$$| . . . . . . . . . . . . . . . . . . . |
$$| . . . . . . . . . . . . . . . . . . . |
$$| . . . . . . . . . . . . . . . . . . . |
$$| . . . . . . . . . . . . . . . . . . . |
$$| . . . , . . . . . , . . . . . , . . . |
$$| . . . . . . . . . . . . . . . . 5 . . |
$$| . . . . . . . . . . . . . . . . . . . |
$$| . . . . . . . . . . . . . . . . . . . |
$$| . . . . . . . . . . . . . . . . . . . |
$$| . . . . . . . . . . . . . . . . . . . |
$$| . . 2 , . . . . . , . . . . . , . . . |
$$| . . . . . . . . . . . . . . . 3 . . . |
$$| . . . . . . . . . . . . . . . . . . . |
$$| . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------
Did you know some pros call 5 a mistake due to the position of 2 at komoku (3-4) instead of hoshi (4-4)? White could make a corner enclosure and the main direction of the Chinese opening, the lower side, will be a lot less interesting all of sudden. Subtle differences like this are very important if you really want to benefit from fuseki study.
So while you definitely will gain some insight from intense study of fuseki, this activity becomes way more efficient at strong SDK to lower dan level. By the way, I recently read how insei nowadays don't study fuseki as much as they used to but instead focus on tsumego - the improved reading helps more than a few moves more depth of knowledge in fuseki.
Why having superior fuseki is useless
Another point to consider is your reading ability. Personally, I grew up with fuseki study and was able to easily solve strong SDK level fuseki problems as a DDK. But in my games, the opponent simply played a move I did not know and I had no clue how to continue - I was completely unable to read how to punish, and ended up losing even though I was supposed to be ahead. That eventually made me study fighting more, and that in turn massively increased my understanding of the fuseki positions I played earlier.
And still, there are actually high dans who have a far worse position during fuseki in even games with me, but their insane reading power makes more than up for it and I always lose even with very high handicap. There is a saying that you should not start to study fuseki until there is nobody who can beat you at 9 stones, and it should be considered.
Why you should not memorize patterns
"Memorize joseki, lose 3 stones."
By always playing known sequences, your will grew unable to see other moves. You won't notice subtle differences compared to the position you know, and miss sharp moves that a player with better fighting senses will spot immediately.
Notice that I am not only talking about actually "memorizing certain sequences" but also "blindly only considering known sequences and shapes instead of actually reading each move". This is exhausting but hey, noone said improving in Go is easy ;)
If you don't know the sequence to play, you have to consider all options, forcing you to read carefully. Eventually, you'll decide on a move, and your understanding of the position has been increased so next time you'll be able to decide on the right move faster - depending on the surrounding position.
This means you will have a deeper knowledge of the position and the moves involved, and you will be able to explain with actual sequences why your chosen move is the best. Or why it was a mistake, which is fine, too.
Why playing games and doing reviews is important
We just noticed that you should try to play lots of games to learn patterns by understanding the moves. If your understanding of the position is flawed, this could lead to mistaking good and bad results. This is why you should have someone stronger review your games to point out wrong decisions that you did not consider as such. Gaining this knowledge will in turn directly affect all your decisions in similar positions - practical reasoning behind high level ideas is one of the points that distinguishes strong from weak players with a shallow understanding.
Why this answer is wrong
It's not. Not yet at least (for DDK players). Or not completely.
If you closely follow the approach explained you'll eventually have excellent fighting abilities and win all the (local) fights but still lose the war (game). How is that possible? It's because you did it wrong to the other extreme: Not caring about theory at all.
By slowly applying more and more theoretical study as you grow stronger, you'll not only understand high level concepts (e.g. in fuseki), but also (thanks to your acquired raw abilities) be able to punish opponents for their overplays.
The actual answer to your question
With all that being said, the original question already contains the important hints:
- not a simple listing of fuseki/joseki/whatever
- focuses on the reasoning behind moves
In fact there are books that help with these, as mentioned in other answers, so I won't go into them here. Books about tesuji, hopefully with exercises, are likely the most useful kind you will find.
Even with these books, you should keep the basics I was talking about earlier in mind. Many players capture stones out of habit because they know the awesome tesuji to capture them, but they miss that all groups were already alive and the capture was only worth 2 points.
The fastest way to strong SDK level
Apart from the mentioned kind of books, at weak SDK level, playing games and reviewing them is still the most valuable resource. Make as many mistakes as possible, remember them and never do them again, and you will be strong SDK in no time. Theoretical study could never have advanced you that quickly.
There also is a very simple but difficult to follow hint I can give to players who are willing to put in a lot of effort for quickly improving. It is to simply read 4 moves ahead on every turn in the game. This requires more self-discipline than you may think at first, but it ensures you applied enough reading to a) not make stupid mistakes and b) consider all (or at least most) of the options the opponent has in answering. Which boils down to "avoid sloppy reading". You should literally sit on your hands.
And once you find yourself puzzled about situations more often, unable to find the right direction even though you can see the sequences, it's time to switch to theory and study aspects not easily visible.