Although I'm not that bad at sealed deck format (I usually end up in the first 5 places) I suck at draft. This is my first attempt to build a T2 deck. I need help because I think the deck is too slow.
Deck Objective: Milling
24 lands (I don't have trouble with lands)
Non-creature spells:
- 4 Sever the Bloodline
- 1 Grindclock
- 1 Black Sun's Zenith
- 4 Increasing Confusion
- 1 Black Sun's Zenith (this was listed twice)
- 1 Endless Ranks of the Dead
- 1 Go for the Throat
Creatures:
- 2 Mindshrieker
- 2 Havengul Runebinder
- 4 Undead Alchemist
- 4 Diregraf Captain
- 4 Geralf's Mindcrushers
- 1 Gravecrawler
- 1 Havengul Lich
- 2 Evil Twin
- 2 Ghoulraiser
- 2 Cemetery Reaper
I am thinking about taking out the Gravecrawler and the Havengul Runebinder, the Gravecrawler because it can't block and the Havengul Runebinder because it won't work until my turn 5, and I can't block with it that turn because it might be die.
I don't know about the Evil Twin because it's a destruction but it can't block the turn it enters the game, I mean it can but if it dies it won't be of a lot of help.
The Captain is pretty good because it has dead touch. Maybe the spell that gives him undying until end of turn, but I don't know what to take out.
My idea is to gent alive to my (4-5) use the Undead Alchemist (but I won't use it to block) and use Increasing Confusion next.
I think that's a good combo, and since Undead Alchemist is a zombie and I think Geralf's Mindcrusher is a good card (although I might be wrong) because if he dies that's a total of 10 milled cards, that's also a zombie, I thought the black cards will support and help me to stay alive until I start milling, especially with so many destructions.
Maybe I need other black cards or another color (not excluding the mono blue possibility)?