I created a race game. Players start at one end and roll dice until they reach the end. Some players became confused when they reached the end. For example, if a player was three spaces from the end, but rolled a "5", they were uncertain if that meant a "win" or if the player should move 3 spaces ahead, then 2 spaces back.
_____ _____ _____ _____ _____ _____ _____ _____ _____
| | | | * | | | | | |
| End | | | *** | | | | |Start|
|_____|_____|_____|__*__|_____|_____|_____|_____|_____|
Either way does not seem ideal. Is there any way to design the end of the track such that over-rolls do not lead to any confusion?