(Not sure if this is on topic)
I quit Magic: the Gathering some time ago, and am thinking of finding another digital card game to play.
Where can I find in depth reviews of the various card games on the market? I'm looking for something that goes well beyond the typical "here's how the game works" review to analyze the game's mechanics and draw conclusions about their strengths & weaknesses. For example, here are some things which I would consider are fundamental strengths and weaknesses of Magic: the Gathering:
Strengths
- Lots of different strategies possible. Possible strategies aren't just attempting to do the same thing in different ways, but differ entirely in how they intend to win the game. Magic has aggro, combo, control as macro-archetypes, which is something many other card games don't have.
- Complex (one could also argue this is a weakness, but for me it's a strength). Timing spells or abilities can win or lose a game (example). It's also the only digital card game I'm aware of which allows the player to interact with the opponent on their turn.
- Deckbuilding space is big. There are few restrictions, you are given a bunch of cards and you are free to build whatever you want. Comparatively in many other CCGs, you have a "leader" which has its own class-specific cards, and you can never use another leader's class-specific cards in your deck. This naturally makes Magic harder to balance, but it also leads to the biggest possible design space for deck builders.
Weaknesses
- It's fairly common for player choices to not matter. For example in recent Standard, being on the draw against a monored deck that goes 1-drop into 2-drop into 3-drop into Embercleave can mean one is deterministically dead, in which case there is no game to play. It's not just being on the receiving end of this kind of draw - executing it is also a simple matter of playing one's best threat every turn and attacking with them. One could say there is more game to play, but not by a lot.
- Games snowball. Planeswalkers are the biggest culprits, but there are other cards that do this as well (e.g. The Great Henge, which is only stopped by a relatively narrow set of cards once it's in play). Many threats are "answer me at once or lose". Comparatively in many other CCGs, if you cannot answer a threat immediately, you are disadvantaged (e.g. you might be 2-for-1'ed) but do not instantly lose.
- Mana screw and mana flood. These are integral to Magic's resource system, but they also lead to play sequences where the player doesn't get to make decisions.
I am looking for reviews that go into as much detail about the game as the above. Where can I find such reviews?
I'm tagging this question with mtg
because I have no idea what to tag it with.