17
votes
Accepted
What are the legacy style games?
The short version is that a legacy game is a game that is played as a campaign, where you finish the game multiple times over the life of the campaign. Legacy games are generally played with the same ...
7
votes
Accepted
Does the legacy version do anything to devalue taking Australia early in the game?
Yes, depending on how your group places their stickers.
Initially, the game makes the Australia problem worse, not better. This happens because a player wins when they have 4 Victory Points instead ...
5
votes
Accepted
Is Risk: Legacy playable two-player?
It is a three to five player game according to the rules because the negotiation dynamics are integral to the rules. With two players there can be really no good negotiation and the game loses an ...
4
votes
What are the legacy style games?
From BGG:
Legacy Game - A multi-session game in which permanent and irreversible
changes to the game state carry over to future plays.
See BGG:Legacy for a list of 78 (and growing) of games with ...
4
votes
Accepted
Does the mission to conquer 9 territories in one turn require them to be occupied?
Based on the implications in the rules, in order to conquer a territory it needs to be occupied.
Conquering is only referred to on page 12 of the rules, which indicates that it is the action taken ...
3
votes
Accepted
In Risk Legacy, when are the "come-back" powers active? (Spoilers)
All powers listed on the faction cards are active and available at all times, so once a come-back power or other sticker has been added to a faction card they are affected by it from then on.
2
votes
1
vote
3 Missiles in a Single Combat packet - how should this sticker be treated?
Yes.
3 Missiles in a Single Combat packet spoilers:
1
vote
Do the rules in the "Open the first time a faction is eliminated" packet apply retroactively?
The card included in the packet covers what to do:
1
vote
Accepted
How do bunkers work in Risk Legacy?
A bunker adds 1 to the highest defender's die as long as it is less than 6. For example, a defender's roll of 4+3 becomes 5+3; 5+5 becomes 6+5, 6+1 stays 6+1, and 2 becomes 3 (the case where you're ...
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