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48 votes

Is prompting players with alternate moves poor etiquette?

This isn't really an ethics question, it's more that you and Player 2 haven't agreed on which game you're playing. You want to play a game that involves loose alliances and table talk. Player 2 wants ...
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  • 2,032
23 votes

What are these Roman Numerals?

According to BoardGameGeek and many other sources, the pieces do belong to Risk. BoardGameGeek : offer from Game Crafter LLC The numerals represent armies : I is 1 army, III is 3 armies, V is 5 armies,...
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18 votes

Turning in cards when you have five or six cards

You can only get one card per turn so you would never move from 4 to six in one turn. Not true. The rules of Risk state that you get the cards held by an opponent if you eliminate them from the game. ...
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  • 13k
17 votes
Accepted

Question regarding exchanging territory cards in Risk

As per the rules (1993 standard Risk) on page 7 (emphasis mine): You are trying to collect sets of 3 cards in any of the following combinations: 3 cards of same design (Infantry, Cavalry, or ...
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  • 7,755
16 votes
Accepted

What are these Roman Numerals?

Over the years, the "army" pieces in Risk have come in four main styles: Wooden cubes for a single army, and "oblong pieces" for ten armies, as descried in these 1959 instructions....
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  • 397
15 votes

Is prompting players with alternate moves poor etiquette?

There can't be definitive answer to this question, as ethics generally doesn't provide hard guidelines. But I can suggest several points to consider: Think about Player 3 first in isolation from "you ...
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  • 3,216
14 votes

Turning in cards when you have five or six cards

This particular question will have 2 different answers depending of the time period & the rule books that you are using throughout the evolution of the game. In the Parker Brothers/Hasbro rule ...
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12 votes

How to play Risk for office fundraiser?

I would veer away from having to paying money to raise armies, which, depending on implementation, might be perceived badly (as either being able to pay money to buy huge armies, or requiring money to ...
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  • 2,133
10 votes

If I have so few armies I can't attack any more, do I lose the game?

Most certainly not! You will still receive armies and be able to attack in a future turn, as the rules make clear (see page 6: Getting and Placing New Armies - Territories) that every player with at ...
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10 votes

Bonus continent troops in Risk

You gain bonus troops at the start of your turn for controlling an entire continent so as long as you still control Eastern Australia, Indonesia, New Guinea and Western Australia at the start of your ...
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  • 13.6k
10 votes

Is prompting players with alternate moves poor etiquette?

You're asking the wrong question here. It doesn't matter whether a bunch of people on the internet think that suggesting moves is good or bad etiquette - the problem is that player 2 'explodes'. The ...
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  • 209
8 votes

Is Risk a computationally difficult game

Disclaimer: I have some programming background but haven't ever actually tried to make a Risk AI, so this isn't 100% definitive. Although making a "perfect" Risk AI might be, it seems like it wouldn'...
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  • 657
7 votes

Bonus continent troops in Risk

I think the answer to your question is 'no', but it all depends on the timeline which you haven't clearly explained. At the beginning of your turn you calculate the bonus armies you receive. In ...
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  • 188
7 votes
Accepted

Does the legacy version do anything to devalue taking Australia early in the game?

Yes, depending on how your group places their stickers. Initially, the game makes the Australia problem worse, not better. This happens because a player wins when they have 4 Victory Points instead ...
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  • 314
6 votes
Accepted

In Secret Misson Risk which player is the winner when 2 missions are simultaneously achieved?

From these rules: The player who completes his or her mission first-and reveals the Mission card to prove it-wins. The rules make no mention of ordering, or of only being able to win at a ...
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  • 9,546
6 votes

Fortifying move to complete a Risk mission

Yes. You can even win during your opponents turn when they complete your missions for you. Do you control 18 territories? Do they have at least 2 armies on them? If yes to both, you win.
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  • 2,260
6 votes

Is prompting players with alternate moves poor etiquette?

They initially choose to attack me. At this point I speak up Separately from whether alliance-forming should be part of the game, I think it's also worth considering whether negotiating with someone ...
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6 votes

Bonus troops from controlling continents and trading cards for troops in Risk

Per the rules You gain bonus troops for each of your turns you start while in control of the continent In addition, at the beginning of your turn you will receive armies for each ...
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  • 1,802
6 votes

In Risk, what if territory cards earned by invading finish?

This is not explicit in the rules. But common sense kicks in. When: The rules mention a trade in, no discard or remove from game. The rules mention that each set has a higher unit value and there is ...
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  • 11.6k
5 votes

How can I estimate my chances to win a Risk battle?

If you are online, the easiest way to determine whether you have a good chance of winning a battle is to use this calculator: http://armsrace.co/probabilities It emphasizes a non-trivial conclusion: ...
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  • 71
5 votes

Why would one player ever need more Army units in a battle than their opponent?

I have since confirmed the rules. My scenarios for 'Battle 2' and 'Battle 3' are incorrect. Once a die has been used in a battle, it cannot be used in that battle again. The only reason for a player ...
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  • 273
5 votes

Question regarding exchanging territory cards in Risk

I just realised that a set can also be 1 of each of the Insignias
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  • 273
5 votes

Is prompting players with alternate moves poor etiquette?

This is purely based on your group and the people you play with. This form of "prompting" is often als called meta-gaming. You game outside the game. With the people I frequently play with, this is ...
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  • 144
5 votes

Do the armies you get for a continent have to go on the continent?

Looking at the rules here They say with emphasis mine:- Territories. At the beginning of every turn (including your first), count the number of territories you currently occupy, then divide the ...
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  • 10.1k
5 votes

How can I identify the mechanics of Risk?

So from the sounds of it, you've just sat through a Game Design 101 course lecture, and part of the homework is to identify all the mechanics of the game. I had to do that too at one point. The thing ...
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4 votes

What happens if a player has 5 cards and forgets to exchange them in Risk?

There are cases where cards can be turned in during a turn; for example, if conquering another player results in the victor having more than four cards. In this case, the rules say the cards should be ...
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  • 5,713
4 votes
Accepted

In Risk Classic, are territory cards drawn by players kept face-up or face-down?

I have in my possession all of the anglophone, Parker Brothers/Hasbro, Risk board game rule books ever published since 1959 as I am rewriting the rule book taking into account all of the European &...
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4 votes

In Risk Classic, are territory cards drawn by players kept face-up or face-down?

If the rules don't specify it, I guess house rules are required! I've always played that they're drawn face down, so noone else knows whether you'll be handing in a set this go or not.
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  • 1,258
4 votes

How to play Risk for office fundraiser?

Meta suggestion: Playtest: I strongly suggest that you do a dry run with whatever combination of rule modifications you come up with. Maybe give a few Risk-loving friends allocations (different ...
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