48
votes
Is prompting players with alternate moves poor etiquette?
This isn't really an ethics question, it's more that you and Player 2 haven't agreed on which game you're playing.
You want to play a game that involves loose alliances and table talk.
Player 2 wants ...
23
votes
What are these Roman Numerals?
According to BoardGameGeek and many other sources,
the pieces do belong to Risk.
BoardGameGeek : offer from Game Crafter LLC
The numerals represent armies : I is 1 army, III is 3 armies, V is 5 armies,...
17
votes
Accepted
What are these Roman Numerals?
Over the years, the "army" pieces in Risk have come in four main styles:
Wooden cubes for a single army, and "oblong pieces" for ten armies, as descried in these 1959 instructions....
15
votes
Is prompting players with alternate moves poor etiquette?
There can't be definitive answer to this question, as ethics generally doesn't provide hard guidelines. But I can suggest several points to consider:
Think about Player 3 first in isolation from "you ...
10
votes
Is prompting players with alternate moves poor etiquette?
You're asking the wrong question here. It doesn't matter whether a bunch of people on the internet think that suggesting moves is good or bad etiquette - the problem is that player 2 'explodes'.
The ...
9
votes
Is Risk a computationally difficult game
Disclaimer: I have some programming background but haven't ever actually tried to make a Risk AI, so this isn't 100% definitive.
Although making a "perfect" Risk AI might be, it seems like it wouldn'...
7
votes
Accepted
Does the legacy version do anything to devalue taking Australia early in the game?
Yes, depending on how your group places their stickers.
Initially, the game makes the Australia problem worse, not better. This happens because a player wins when they have 4 Victory Points instead ...
6
votes
Is prompting players with alternate moves poor etiquette?
They initially choose to attack me. At this point I speak up
Separately from whether alliance-forming should be part of the game, I think it's also worth considering whether negotiating with someone ...
6
votes
Bonus troops from controlling continents and trading cards for troops in Risk
Per the rules
You gain bonus troops for each of your turns you start while in control of the continent
In addition, at the beginning of your turn you will receive
armies for each ...
6
votes
In Risk, what if territory cards earned by invading finish?
This is not explicit in the rules. But common sense kicks in.
When:
The rules mention a trade in, no discard or remove from game.
The rules mention that each set has a higher unit value and there is ...
5
votes
Do the armies you get for a continent have to go on the continent?
Looking at the rules here They say with emphasis mine:-
Territories. At the beginning of every turn (including your first),
count the number of territories you currently occupy, then divide the
...
5
votes
Is prompting players with alternate moves poor etiquette?
This is purely based on your group and the people you play with.
This form of "prompting" is often als called meta-gaming. You game outside the game. With the people I frequently play with, this is ...
5
votes
How can I identify the mechanics of Risk?
So from the sounds of it, you've just sat through a Game Design 101 course lecture, and part of the homework is to identify all the mechanics of the game. I had to do that too at one point.
The thing ...
4
votes
Is prompting players with alternate moves poor etiquette?
In my opinion, the question if prompting moves to other players is welcome or not depends on the intention of the helping player. I think it's always nice to help players, e.g. to avoid bad mistakes, ...
4
votes
Accepted
How are cards awarded on defeating a player in risk?
It's possible the iPad version is using different rules, but the official rules for the classic Risk Game are as follows:
Eliminating an opponent.
If during your turn you eliminate an
...
4
votes
Accepted
Does the mission to conquer 9 territories in one turn require them to be occupied?
Based on the implications in the rules, in order to conquer a territory it needs to be occupied.
Conquering is only referred to on page 12 of the rules, which indicates that it is the action taken ...
4
votes
Is prompting players with alternate moves poor etiquette?
Have you considered playing better other games? Catan and Risk are pretty much designed to be explosive in exactly the way you mention. Communication itself isn't the problem, so much as ease of ...
4
votes
Accepted
Can i Attack an adjacent territory with troops from different territory
You attack from one territory into another. You may only use the troops in the territory you are attacking from in that attack.
3
votes
Do I get the continent troops on every turn I have conquered the continent?
You receive bonus troops for a continent each time you begin your turn in control of every district/nation on that continent, for as long as that remains true. That is, if you lose control of any ...
3
votes
What happens when you can't move a piece on your turn
It sounds like you have some misunderstanding of the rules, since the situation you describe can never occur (at least at the beginning of your turn). Whenever an enemy attacks one of your territories,...
3
votes
Is prompting players with alternate moves poor etiquette?
At this stage Player 2 'explodes'. I am berated for making such a suggestion, called a bad sport, and are accused of being of weak moral fibre.
Unfortunately Player 2 has been a better political ...
3
votes
Is Risk a computationally difficult game
Yes and no. Every AI will have strategies that it uses, and some will be better than others. The combination of that and how many turns deep you're willing to execute your AI to decide on a move, and ...
3
votes
Is prompting players with alternate moves poor etiquette?
Fascinating. I think on some level your friend player 2 and yourself are, as has been stated, playing a different meta game.
I gathered some opinions about this from my current gaming group (my wife ...
2
votes
Is prompting players with alternate moves poor etiquette?
This is similar to "kingmaking" in board gaming, which is a loose term to describe players who are in a unwinnable situation deciding on actions in order to ensure the player of their choice wins the ...
2
votes
In Risk when do I have to give up my turn?
Your turn does not end if you lose troops. You may continue to attack until you either don't want to attack, or have no territories with 2+ troops adjacent to an enemy.
2
votes
Accepted
Do you have to play the basic Risk Europe game with exactly four players?
Playing with fewer than four players and without mercenaries is not intended by the rules and will upset game balance
The main problem is the victory condition which likely is achieved too easily. As ...
2
votes
Is Risk a computationally difficult game
State of the art AIs are beating humans, but require more processing power is available on your phone. Here are some good background stories regarding the state of the art:
https://en.wikipedia.org/...
2
votes
Accepted
How can I identify the mechanics of Risk?
Good place to check is the BGG game page, the mechanics are stated under classification:
1
vote
In Risk when do I have to give up my turn?
You could continue attacking as long as there is at least one soldier attacking your opponent's territory. Or you could choose to retreat, but that wouldn't mean giving up your turn. You could attack ...
1
vote
Is prompting players with alternate moves poor etiquette?
For Catan specifically...
Ganging up on the leader is part of the game. Attacking someone other than the leader for a personal gain is part of the game. Making mistakes is part of the game. Knowing ...
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