19 votes
Accepted

How to respond to publishers when they ask for rules?

Send the rules. Fear of having your idea copied/stolen is a uniquely amateur mentality. Daniel Solis (designer) and Gil Hova (publisher who references other publishers) cover the topic well in their ...
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  • 3,456
12 votes

Sharing Yu-Gi-Oh! card ideas

Konami has general contact information for their offices. However, I highly doubt that they will accept unsolicited card suggestions. There are a couple of reasons for that: They are already paying ...
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  • 8,520
11 votes
Accepted

How to make a hexagonal board?

I think the easiest way to do this would be to use a stencil: Most craft shops should stock something like this. Paint the cork one colour, then use the stencil with a different colour / shade of ...
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  • 4,134
11 votes

Designing - How do you approach finding the right font for your game?

When I've put out games in the past, there have usually been two goals in font selection: Fonts that are easy to read at the angle the player will be looking from. Fonts that evoke the setting of the ...
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  • 3,405
9 votes
Accepted

How do I (self) publish a pencil and paper game?

If your game doesn't need any materials (or those would be more easily to come by on their own, such as graph paper), I would suppose the elements of your game you're trying to ship would be the rules....
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  • 8,087
8 votes

Do board game publishers design games 'in house', or do they merely publish games by external designers?

There's publishers who only have in-house staff, there's ones who farm projects out to freelancers, and there's ones who buy games off designers. Some companies only use one of these models. Some ...
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8 votes
Accepted

Is there an industry standard definition between "Board", "Card", and "Table Top" game genres?

Your game is a CCG. What you do with the cards - the actual mechanics of the game - is irrelevant here. A game's "type" is metadata. It's defined, roughly speaking, by the central piece of "...
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7 votes

Board Games development online course

Here are a couple EdX options. The first is about game design (both board and computer games). The second focuses on games meant for education. https://www.edx.org/course/introduction-game-design-...
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  • 590
7 votes

Are There Any Good Tools For Developing CCG Or Other Card Games?

NanDeck will do this: http://www.nand.it/nandeck/ Lets you script out card sets, fairly simple to change card sizes, etc. The website Oil And Rope has a very slick prototyping tool called Paperize: ...
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7 votes

Recommendations for making board tiles

My first published game has a map of seven hexagonal tiles, so I have some experience with this. If you must have hex tiles (e.g. a case where the board layout is user-generated as in the 4x game E C ...
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  • 3,456
5 votes

How are M:TG cards printed in regards to the rarity of each card?

Note that Wizards tends to be fairly secretive about the specifics of how their print runs work, and exactly what a print sheet looks like. We occasionally get articles like the one that Zags linked ...
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  • 20.1k
5 votes

which software to use to make the rules's game?

As a fellow aspiring Game Designer, I stick with word or excel for initial content. Use anything you are familiar with, as content is the only thing you should be worried about. Unless you plan to ...
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4 votes

Creating A Board Game

Now i had envisioned that every floor which has 10 spaces each would have a even number of tiles regardless of them being good,bad or special but once i divided the total number of tiles which is 88 ...
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4 votes

How to make a hexagonal board?

If you can't get a stencil (which I agree is the best way to do it), you could draw an equilateral triangular grid with horizontal, 60° left and 60° right lines, then just ink the hexes on them. 6 ...
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  • 10.1k
4 votes
Accepted

How are M:TG cards printed in regards to the rarity of each card?

Check out this article on how magic cards are made: Link From this, we can identify several things: Magic cards are printed by a company called Carta Mundi. It appears Magic cards are printed in ...
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  • 16.4k
4 votes
Accepted

Publishing a board game with an existing game company

That deal doesn't seem very likely. You plan to cover any expenses they may incur during production, marketing, and distribution, but I do not believe you have considered their opportunity cost for ...
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  • 773
3 votes

How to respond to publishers when they ask for rules?

Search for a case where this happened. A lot of game designers have this fear and it seems totally unsupported. Publishers would kill themselves if they did it, because nobody would give their rules ...
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3 votes

Publishing a board game with an existing game company

You're far better off trying to kickstart your game if you don't think a publisher will go for it. But then you should be asking yourself why don't you think it's good enough? And if it isn't good ...
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  • 860
3 votes
Accepted

How do I promote a board game to the masses?

Promoting a board game (design, prototype, print&play or kickstarter) should definitely involve BoardGameGeek, and similar communities. I could expand, but everything's covered in this article: ...
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  • 346
3 votes
Accepted

Can I create an online version of a game?

Sort of. Maybe. What you definitely can't do is to use the name "Rick and Morty", any art from the game or anything else which is covered by copyright, trade marks or any other form of ...
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2 votes

How to make a hexagonal board?

Instead of drawing a hexagonal board where you move between spaces, you could draw a triangular board where you move between vertices. This map perfectly represents the adjacency graph of hexagonal ...
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2 votes

Tri-dimensional board games: How does the additional dimension extend possible player requirements & game structure?

Summary 3D games are not fundamentally different, but are less common because they are usually harder for people to understand the basic game mechanics. The main problem with 3D chess is that spaces ...
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  • 16.4k
2 votes

Is there an industry standard definition between "Board", "Card", and "Table Top" game genres?

Just my opinion, and not meant to be perfect, so take it for what you will... table top I think of this as a game playable around a table. The table is typically 'kitchen table' or 'dining room ...
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  • 457
2 votes
Accepted

Implement unique occurrence against each other

I think there are a few options for this, depending on the permanency of the effect: Marker cards Track the opposing cards that your card has faced on an object (e.g. Another card with the same title ...
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2 votes

Roll-and-Move Board Design

When you're looking at games like Monopoly or Chutes and Ladders, you're looking for fairness and equality. Everyone is at the mercy of the dice, and you should take the dice you roll (and the ...
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  • 1,764
2 votes

Publishing a board game with an existing game company

You might want to consider the equivalent of a Print on Demand service like Lulu. I've looked at The Game Crafter but have not used their services. You could certainly find a few other options out ...
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  • 4,734
2 votes

What tools are being used by companies producing connectable floor tiles?

Graphics on printed tiles (like Settlers of Catan) are done with the same technology as static game boards -- printed on thin paper, which is applied to the backing board with adhesive. For tiles ...
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  • 1,578
2 votes
Accepted

"Poker size" cards: layout for easy printing

US Poker sized cards are 2.5" x 3.5". Of course, your art should be slightly larger than that if you want to have printing to the edge of the card. How much larger will depend on your print house, but ...
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  • 176
2 votes

How do I (self) promote a board game?

First you'll want to build up a fan base. To do that, you could: Introduce it at board game meetups and conventions. Send print and play files to interested people over the internet. Show it off on ...
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  • 3,405
1 vote

How to respond to publishers when they ask for rules?

I think Chaz 2.0's advice is quite sound, and this is only to supplement: Make sure that you're creation of the game is well documented I go so far as to suggest formally copywriting the rules (...
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  • 501

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