I am curious as to how the number of players in a draft should affect my strategy and deck-building tactics. With fewer people, there will obviously be fewer card choices, so building a good mono-colored deck will be more difficult with four people as compared to with eight. How do you change your thinking to accommodate differences in the number of players? What number of people tends to make for the best draft play? Are drafts ever done with extreme numbers, like 4 or 9 players?
2 Answers
The traditional number is, of course, 8 players. This is the only pod size used in high-level tournaments as far as I know, but for something more casual like FNM, it's not uncommon to hold drafts with 6 to 10 players. Personally I've participated in (non-sanctioned) drafts with 4 players and with 9 players.
Perhaps surprisingly, the difference in the size of the card pool isn't that significant. Keep in mind that even though you'll have fewer (or more) cards to choose from, there are also fewer (or more) people to choose them. As long as you draft with 3 packs (42 or 45 cards) per person, those two effects balance each other out. It is an imperfect balance, though. Your decks tend to be a bit looser in a smaller pod, in the sense that if you're drafting a very specific archetype (perhaps one that relies on a specific card), you probably won't see enough of the cards that archetype needs to build the deck as focused as you would in an 8-player draft. You'll have to branch out and incorporate some cards that are less relevant to the deck you're trying to build, or perhaps combine two or more specific archetypes. Taking Innistrad draft as an example, instead of drafting a self-mill recursion deck as you might in an 8-player pod, if you're in a 4-player pod you might have to draft blue fatties, only some of which will be relevant to the recursion theme. Inexperienced drafters tend to just draft broad color-based strategies anyway, so they will likely not be affected much by the change in the pod size.
A much more noticeable difference, in my opinion, is that as the pod size shrinks, there are fewer people intervening between your first and second picks from a given pack, and so your chances of tabling your second or third choice card from the pack goes way up. As long as your archetype of choice is sufficiently broad, it's actually easier to make a consistent deck in a small draft pod. If you think about it, with 5 colors and 4 or 5 players, there's a decent chance that the colors will sort themselves out 1 per player.
Conversely, as the pod size grows, your chances of tabling any given card in a pack goes down. In fact, if you go up to 9 drafters, there will be 3 whole packs which you only see once. With 10 drafters, there will be 5 packs you only see once, and so on. This phenomenon reduces your ability to communicate with the rest of the table through your picks, and so you're less likely to get cards that fit into your strategy late in the draft. You should still be able to make a fairly focused deck because of the large card pool, but be prepared to have to fit in some "stragglers," cards that you wouldn't ordinarily want in your deck.
I've heard a lot of people say that pods with an odd number of drafters (like 7 or 9) are undesirable. I'm not sure why that is, though. The effects I've discussed above are minimal for a 7-person or 9-person pod, so the only disadvantage I can think of is that one person has to sit out each round during the games.
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Tournaments will alter the pod size slightly to accommodate players that aren't divisible by 8. (Say, a 60-man draft) You're right, though. 8 is the magic number that should be strived for in each pod.– HyppyCommented Jun 13, 2012 at 23:18
The most obvious difference between large and small pods is in how often you will see the same pack returned to you. In a four-player draft, for instance, it's not that difficult to memorize a couple of "strong" cards you see in your first pack, which will give you a lot of feedback about which colors/archetypes are likely to be open fairly quickly (just look out for the situation changing later). In a ten-player pod, those same packs will be so picked over by the time you see it again that it's unlikely to yield much useful information -- you'll still be able to get a general feel for what's under- or over- drafted at the table, but it's much harder to figure out what to expect from the player who will be feeding you in round 2.
That said, it's much more likely that 2 out of 4 players will spontaneously try to draft the same deck than that 5 out of 10 players will do so. So, while the signals in large pods are harder to read, the penalty for misreading them is usually lower.
My own (anecdotal) experience in FNM draft is that smaller pods make "forcing" easier and more rewarding. If you lean hard on an archetype from the get-go and other players take the hint and stay away (it helps to bait them with goodies for some other strategy, of course, so they go off pursuit that one instead of blocking yours), you get massive rewards for being the only person drafting it by the time round 3 rolls around. In larger groups I've done better by laying low and looking for what's underdrafted.
Drafting Innistrad and Dark Ascension is a little bit different because of double-faced cards. If one of your left-hand neighbors drafts a DFC, you suddenly have much more information about what to expect in round 2, regardless of pod size. That said, a smaller pod still gives you an information advantage because it's much easier to notice everyone's DFC choices.