Is there a effective way to apply a handicap to a good player in Race for the Galaxy (especially in a 2-player game)?
I would consider a good handicap as one that is not omnipresent (for example, a subtle starting bonus) and one that does not negate normal strategies (lest the weaker player rely on it and not improve their skills).
Some ideas that come to mind include:
- Allow the weaker player to draw 8 (instead of 6) and discard down to 6.
- Making the stronger player put their starting word in their hand instead of playing it automatically
- Allowing the weaker player to have 2 of the starting worlds
Has anyone tried any handicaps and found one that is effective without drastically altering the game?