The game balance in Ticket to Ride (in my social not highly competitive environment) seems to favour the person with the longest destination tickets and getting short tickets is almost automatically a loss.
I have been wondering about game balance in Ticket to Ride and thought a good idea might be to allow a player to draw a new ticket after completing a mission and being allowed to throw it back if they don't want it.
Perhaps we play in too friendly a fashion and the person with small tickets should be more disruptive of long routes but what are people's thoughts on the game balance and this suggestion?