Many groups of gamers will eventually attract potential game designers. I love testing games or playing with mechanics and enjoy play testing or theory crafting. But a good boardgamer does not a designer make and I find that most ideas are terrible or have already been done a few times.
This also encompasses most of the fan variants and expansions for games. People, generally speaking, have no idea how to make a game. Unfortunately, I have problems being too direct or speaking in wild absolutes. This tends to make these potential designers (who are often friends I would like to keep) offended or defensive.
This question boils down into two parts:
- How can I explain my objections or concerns clearly without being too direct or aggressive?
- What are these potential designers actually expecting from me? Am I putting myself on too high a pedestal in thinking they want me to respond as I have been?