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Inspired by How does your opponent verify that you're able to cast a Companion card?

As of time of writing the top-voted answer basically says you don't verify that the opponent can cast a Companion card, until proven otherwise. So for example if opponent is playing Keruga, the Macrosage, then they can't play any 2-drops. They could conceivably draw them, but since they can't play them, there's no unfair advantage gained.

Let's say instead I'm playing a Fires of Invention deck, which is heavily reliant on drawing the Fires of Invention. So I play eight copies of it. That's illegal, but it doubles my chances of drawing the card. How is my opponent going to verify I'm cheating now? After all, they need to see five copies of Fires of Invention before they can verify that I'm cheating, and that's not very likely in a real game. Otherwise:

  • I can decline to play the fifth copy if I draw it (this works because I don't usually need to have more than one Fires of Invention in play at a time).
  • If opponent casts Thoughtseize, I can concede before revealing my hand. Same goes for opponent casting cards like Peek, Surgical Extraction, etc.
  • If opponent casts something like Glimpse the Unthinkable, I can put the cards in the graveyard one at a time, and concede if the fourth Fires of Invention is milled (thereby ensuring that the 5th-8th copies will never be milled).

I'm pretty sure I'm gaining a legitimate advantage by doing this, but since one can never prove that I'm cheating, one can't call a judge either. How is the opponent supposed to verify that I'm not cheating then?

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    Shouldn't it read "gaining an illegitimate advantage" in your last paragraph? Commented Apr 23, 2020 at 8:27
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    @I'mwithMonica I used the word to mean "genuine" - the advantage of running 8 copies of a card is a real one. It's an illegally obtained, but still genuine, advantage.
    – user22925
    Commented Apr 23, 2020 at 9:06

2 Answers 2

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In general, your opponent cannot conclusively verify that your deck is legal. As you mention, you can always concede to prevent them from seeing certain cards.

However, this statement that you made in your question is incorrect:

since one can never prove that I'm cheating, one can't call a judge either

Players can call a judge for any number of reasons, including suspicion that their opponent is cheating. And the fact is that conceding in response to a Thoughtseize or Surgical Extraction is very suspicious, especially if you are otherwise winning the game.

If a judge wants to investigate a deck construction problem, they have the right to perform a deck check, and look through your whole deck and sideboard to verify that it matches your registered deck. If they do that, you can't avoid getting caught.

In addition, in higher-level tournaments decks are randomly checked, so even if you avoid drawing suspicion you would still have to get lucky to avoid disqualification.


More generally, it's pretty clear that this method of cheating has significant downsides. You have cards in your deck that are completely dead if you draw them, because you can't let your opponent see them. You have to concede if you opponent would see them in some other way, tanking your win rate. And you risk disqualification because if a judge decides to look into it, they can easily prove that you are cheating. You may not even experience a net benefit from this strategy, even without accounting for the fact that cheating is wrong.

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    But it's not like having four fully dead cards just shuffled in, since only the fifth to eighth copies drawn are dead. Basically, the four live ones are always stacked on top of the dead ones, and if the game ends either way before seeing them, the dead ones don't matter.
    – ilkkachu
    Commented Apr 22, 2020 at 13:19
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    I didn't say it was. But the cards are dead if you get to them, and that is a downside.
    – murgatroid99
    Commented Apr 22, 2020 at 14:40
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    @ilkkachu In a tournament it's a non-issue because you need to register your deck. In a friendly game, it would be a silly way to cheat since every card that allows your opponent to search your deck would force you to concede, as does (sometimes) hand destruction. In short, it's really not a big practical problem.
    – xLeitix
    Commented Apr 22, 2020 at 18:08
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    I think the assumption here is that a player would register their deck falsely to cheat in this way.
    – murgatroid99
    Commented Apr 22, 2020 at 18:09
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    Forget extra cards. People accidentally having their sideboard cards in their main decks were caught. You were not the first person to try this, and unfortunately not the last.
    – Nelson
    Commented Apr 23, 2020 at 4:36
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The assumption is people are playing with legal decks - this is enforced at higher rules level events by random deck checks (where players are randomly selected and their decks compared to the decklist they submitted) and being able to call a judge when you find that your opponent's deck is not legal for whatever reason (including a 5th copy of a card)

Games in general are played in good faith - the general idea is to assume everyone is playing by the rules. This is done partly because of how intrusive and difficult actually constantly verifying everyone is following the rules would be. A deck check at the start of the event wouldn't stop someone from adding cards in during sideboarding from somewhere other than the sideboard, so to truly ensure this a deck check of every player would need to be made before every single game, not just match, starts - which would make events that already often spread across multiple days take twice, perhaps three times as long.

You are correct there is an advantage given by having extra copies of cards beyond the allowed limit - consistency - you are more likely to draw a card if you have more copies of it in the deck. If a player is cheating and does have more copies of the card in deck, are never caught in this, they would have the advantage earlier on in getting these cards sooner when they want them, but a disadvantage later if the game drags on, as drawing the extra copies would then be dead, unplayable cards.

For your specific examples - conceding rather than revealing your hand, allowing an opponent to search your deck, or during a mill is extremely suspect - and would be reasonable reasons to suspect an opponent of cheating. And there's no way to claim an innocent mistake in these cases. I've had a 5th copy of a card in a deck before accidentally, and ran a deck with only 59 cards before, again not intentional - but with such obvious avoidance to letting an opponent see cards in your deck would be enough for most judges to upgrade punishment for an illegal deck.

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