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1

Here is one idea I had. Each turn, two players will be guessers (instead of one). As usual, the other players each write a clue. After removing duplicates, divide the remaining clues between the two guessers. (This decision could be made by the other players together, or if it proves impractical to do that without leaking information, a single player could ...


1

One simple idea has been posted here. In short: Each turn, select two words to be guessed. If using the provided cards, this can be done by selecting two numbers, as described in the linked post. However, if you have played a lot, you might start to remember some combinations of words found on the same card; in that case, it may be better to take two cards ...


0

Add a traitor? Find a deck of cards, take (n-1) hearts and 1 spade, and everybody draws a card. The one who draws the card is the traitor, and his job is to sabotage your attempts without being identified.


2

If I understand the rules correctly, to win just by luck, you need the other team to not get their code on their first guess, then you need to get the code by chance, and you need this to happen twice. That's not very likely. There's no way to completely remove luck without significantly changing the game, but ways to reduce it is are increasing the number ...


6

There is nothing in the rules that requires a re-draw of factory tiles - it can happen, and when it does then there will be a player who gets all four of those tiles without leaving anything on the table. It's probably advantageous for whoever gets to choose it most of the time, but it won't always be desirable - e.g. if that player has already committed to ...


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