She's basically right, but timing matters here. Your correct play is to say "UNO" as you play the card, which can't be interrupted. The player about to go down to one card may not be caught until his second to last card hits the discard pile. After that though, he's fair game! From the rules:
When you have one card left, you must yell "UNO" (meaning one).
These cards are mentioned in Uno instructions — you can use one if you lose or damage one of the other cards, or you can use it to include custom house rules card into the deck. See reference in manual:
What Are These Extra Cards For?
Blank Card - This is a special card that you may use in one of two ways. If a card from your UNO deck is lost ...
The penalty for misplaying a card, is that now your opponents know you have that card in your hand. Besides that though, the official rules (2003) state the penalty (among other listed penalties):
If a player plays a wrong card and it is noticed by any other player, he/she must take the card back and take two extra cards from the DRAW pile. Play continues ...
From the rules, the hand is over.
When you have one card left, you must yell "UNO" (meaning one).
Failure to do this results in you having to pick two cards from the
DRAW pile. That is, of course if you get caught by the other players.
Once a player has no cards left, the hand is over. Points are scored
A common Uno variant allows the recipient of a draw 2 to avoid drawing (and being skipped) by playing their own draw 2. The next player either needs to skip their turn and draw 4 cards, or play their own draw 2. If they play their own, the next player must either draw 6 cards or continue the sequence. Some variants allow similar behavior with draw 4 cards....
According to this website, the rules for Wild cards state (emphasis mine):
This card represents all four colors, and can be placed on any card. The player has to state which color it will represent for the next player. It can be played regardless of whether another card is available.
So yes, a player may place a Wild on the pile in response to a Wild. ...
A definitive answer would require someone who has a collection of all the printing of UNO since the beginning in 1971 to present day. The only one likely to have such an museum quality collection is the estate of the inventor of the game, Merle Robbins, an Ohio barber. He spent $8,000 to have 5,000 copies made. He sold the rights to the game to International ...
These rules appear to be from 2001, and these rules appear to be from 2003. Both sets of rules do not indicate any restrictions on the choice of colour after either wild.
The points from both rules about Wild Draw 4 are:
You play it and choose the colour to continue.
The next player draws 4 and misses their turn.
You can only play this if you don'...
Yes, in a 2 player game, playing a skip would make it your turn again, so you could play another skip if you have one.
Playing a reverse will also skip your opponent’s turn, only in a 2 player game.
From the rules:
Rules for Two Players - The following special rules apply to two-player UNO:
Playing a Reverse card works like playing a ...
Not under the standard rules - there is no ability to respond to a Wild +4 (or a +2 for that matter). If the previous player to you played one of those cards, you take the cards and the turn pass.
"Stacking" + cards is a common house rule, but we obviously can't tell you what your house rules are.
According to the rules sheet from Mattel:
You may only play this card when you do NOT have another card in your hand that matches the COLOR on the DISCARD pile (but it is acceptable to play this card if you have matching number or Action Cards).
Since Wild cards are classified as Action cards, you are legally allowed to play a Wild Draw Four when you ...
According to UNO Rules:
You have to match either by the number, color, or the symbol/Action. For instance, if the Discard Pile has a red card that is an 8 you have to place either a red card or a card with an 8 on it. You can also play a Wild card (which can alter current color in play)
So you do not necessarily have to continue the color, you may change ...
There is no penalty for calling out "Uno!" when you have more than 1 card. There is also no penalty for calling out another player for not saying "Uno!" if the other player isn't down to one card. The penalty is for when you fail to call "Uno!" while playing your second-to-last card. So you cannot intentionally increase your hand size that way; at best you ...
As per the (2008) Rules sheet from Mattel (emphasis in second paragraph mine):
Wild Draw Four Card - When you play this card, you get to choose the
color that continues play PLUS the next player must draw 4 cards from
the DRAW pile and lose their turn. However, there is a hitch! You may
only play this card when you do NOT have another card in ...
According to the uno rules a draw 2 means:
Draw Two – When a person places this card, the next player will have to pick up two cards and forfeit his/her turn.
Meaning you don't have a chance to play the reverse card and let the other person draw the cards
According to the UNO rules, drawing without playing is a legal move:
You may choose not to play a playable card from your hand. If so, you must draw a card from the DRAW pile. If playable, that card can be played, but you may not play a card from your hand after the draw.
However, the intent of this rule is more likely to allow a player to ...
You reshuffle the discards to form a new draw pile.
This is specifically stated in the rules (page 2, at the end of the section GOING OUT):
If no one is out of cards by the time the DRAW pile is depleted, reshuffle the DISCARD pile and continue play.
If you look at the base rules of the game it ends as soon as a player has no cards in their hand. Which means that the second player would not have a chance to play the draw 2 in response to the first players card.
Also should be noted that if you are playing in a situation where you want to continue playing till everyone but the last person runs out of ...
From the original Uno rules:
The game continues until a player has one card left. The moment a player has just one card they must yell “UNO!”. If they are caught not saying “Uno” by another player before any card has been played, the player must draw two new cards.
It doesn't explicitly specify that you must give someone a chance to say "Uno", though it ...
We have some house rules to make is faster and fun:
Every time you ask if it's your turn you draw a card
If you play an invalid card, you draw a card
If the rest think you are taking too long, you draw a card.
If someone plays a card that you also have in your hand, you can play it as well, but you need to be faster than the next player.
You might want to look at Mao (also known as "Chairman").
Mao has gameplay similar to Uno but the rules are secret, only communicated through penalties. Typically, new rules are added over the course of play. Of course, the in-game secrecy doesn't stop fans from discussing their house rules online.
I think it's a good source of inspiration because Mao ...
According to the official rules found via a google search 'uno rules' (emphasis mine):
Wild Card - When you play this card, you may change the color being played to any color (including the current color).
This means that when you play a Wild Card you can name the current color.
Those are both wild cards, just from two different printings.
The one on the left is the original 2004 design, and other from the end of 2005.
Matel updated the design for printing UNO H20 Splash, seemingly to avoid confusion with the Draw 4.
Yes. Point of order: player 3 cannot play their card until player 2 has drawn the four.
Rulebook: "gameplay usually follows a clockwise direction" (The usually is there to handle the Reverse card). And "Wild Draw Four: [...] the next player also has to draw four cards as well as forfeit his/her turn."
You're trying to run out of cards, and the opportunities to change colors are somewhat limited. Your goal, therefore, should be to play the last card of one of your colors, then be able to switch to another color you have on the next play. This doesn't always work, of course.
When changing colors (via wild or matching the card), you should switch to the ...
This combines a little bit of @gbianchi's and @Konerak's: we've always played that if you can exactly match the card on top of the pile (both color and value), you can play out of turn, and play continues as if it had been your turn. If you have two identical cards in your hand, you can play them both at once.
When penalty cards are played this way, they ...
This is the Wild Draw Four card. The exact rules for it might vary slightly between versions, but here is what I found online
Wild – This card represents all four colors, and can be placed on any
card. The player has to state which color it will represent for the
next player. It can be played regardless of whether another card is
According to these rules
If the player has no matches or they choose not to play any of their
cards even though they might have a match, they must draw a card from
the Draw pile. If that card can be played, play it. Otherwise, the
game moves on to the next person in turn.
You need to play the card you just drew. So you can not use the power card.