Community Chest is named from the original Atlantic City version of Monopoly.
In Atlantic City, the Community Chest was a welfare organisation. Therefore, Community Chest cards are more likely than not to give money.
On the other hand, Chance cards are more likely to move you to a random 'chance' location.
Strangely, Wikipedia had this information:
Paths of Glory (August 19, 2001 - February 20,2002)
Tigris and Euphrates (February 20, 2002 - 2002)
Puerto Rico (2002 - August 2008)
Agricola (August 2008 - December 2010)
Twilight Struggle (January 2011 - December 2015)
Pandemic Legacy: Season 1 (January 2016 - Present).
As Jefromi's answer ...
Now there is AlphaGo by Deep Mind, a company recently bought by Google playing currently a match against 9p Lee Sedol. It is the Deep Blue of Go.
EDIT: The final result of the match of five games was AlphaGo 4 – Lee Sedol 1. This confirms the former conjecture: AlphaGo is the Deep Blue of Go.
This is a really interesting question and just spent last hour googling around for various thoughts.
The first thing is why pips and not numbers. This is because the invention of dice predates the invention of numbers. source
According to the wikipedia article on pips its notes that the pip designs are 'easily countable' Why the particular patterns for ...
I played during combo winter. Some of the responses are good, but a couple issues. For example, when Urza's Saga was printed, 5th Edition was the Standard core set. So no one ran Grim Monolith; it was too expensive. Everybody used Mana Vault (it was printed in 5th). So a typical Academy build would look something like this:
4 Ancient Tomb
4 City of ...
There are a number of different hands that have a specific name. For example, A-2-3-4-5 is called a Wheel. The Royal Flush obviously gets its name from being the highest hand, and specifically having royalty in it (although one could argue so does a King high.)
As for the mistake of ranking of Straight Flush being lower than 4 of a kind, this is easily ...
If you scrape all the versions of the current browse page on archive.org (that's sorted by geek rating, right?), you get this:
2009-02-05 Agricola (2007)
2010-04-07 Puerto Rico (2002)
2010-11-05 Agricola (2007)
2010-11-21 Puerto Rico (2002)
2011-01-06 Twilight Struggle (2005)
2011-01-16 Puerto Rico (2002)
2011-02-03 Twilight Struggle (2005)
The German Wikipedia article is pretty clear on this.
Name | Erscheinungsjahr | Spielplan
| (Publication Year) | (Board Map)
Zug um Zug | 2004 | USA
Zug um Zug Europa | 2005 | Europa (Europe)
The first version to be released in ...
If Reddit is to be believed, there was a person at a German regional tournament who thoroughly abused this by bringing a deck with 2222 cards (enough for about 740 cards with 3 duplicates each). To make matters worse, as many cards as possible were added so that the deck had to be shuffled during the game as often as possible. While it was definitely poor ...
This has most likely been passed down throughout the generations as "the way to do it", without any actual backing reasons, but there are some situations where it is beneficial to put the money under the edge of the game board.
Small playing areas (such as a small table) where space is at a minimum, so it makes sense to conserve space by putting money under ...
I am almost certain this is a UK / US difference. Specifically, I believe it was named this way because of a marketing decision by the US publisher.
Although Agricola's creator is Uwe Rosenberg: "a German game designer", the main publisher is Mayfair Games:
"an American publisher of board, card, and roleplaying games"
As you mentioned "All ...
I never thought of it, but now that you do mention it, I do recall sliding Monopoly money under the board separated by denomination (as a kid in the 80s). The best reason I can think for why we did that is that it was simply fun to pretend you were pulling money out of a cash register. You could argue it made making change or putting together amounts faster, ...
If the box looks like the images below, I'd say it's from the 1950's which is when all the mentions of a board with that trademark number appear to be dated. I've found examples estimated at 1955 and 1957 for year of production (linked below).
I don't think you will be able to find an actual published book on the subject, but the creator of Dominion, Donald X Vaccarino, has written multiple articles about the subject. They are published on boardgamegeek.com as well as forum.dominionstrategy.com. The main one is here, entitled "The Secret History of Dominion".
Another post goes through ...
There seems to be surprisingly little information about the origin of the name "Chinese Checkers". The game itself was first released in 1892 in Germany as "Stern-Halma" (literally "Star-Halma"), indicating that it was a variation of Halma that was played on a star-shaped board. But there doesn't seem to be any solid information about why the name "Chinese ...
Others have already mentioned the general history of the three games, but I can add a bit about hnefatafl itself. The game seems to have similarities to an earlier Roman game, ludus latrunculorum, which was descended from an ancient Greek game, petteia. Both of these older games shared hnefatafl's straight-line move and its capture method of surrounding ...
It depends on how you define "variations" of the game. At this moment the monopoly wiki has 1144 versions of the game, but it includes fictional editions (Monopoly Capitol City Edition from the Simpsons), predecessors (The Landlord's Game), and so on.
[Note: This answer focuses on the history of this subject, citing some famous examples, as opposed to contemporary propagandistic games, which I have no doubt exist, although I can't comment on the anonymity issue. Generally, designers are proud to be associated with such games, but we do seem to be entering a new era of propaganda, with definite emphasis on ...
Dingus Egg was banned once upon a time, and it does 2 damage to the land's controller when a land is put into the graveyard from play. A few of these do a lot of damage per land, I've seen it in a few land destruction decks over the years. It's not currently banned in any formats it would otherwise be legal in.
The answer is #3. i.e. There was a deck long ago, that exploited affinity. That deck has slowly changed over the years as the card pool has changed. As those changes have occurred, the original reliance on affinity as a mechanic has reduced, but the name has stuck.
After posting the question, I continued my Google search, and came across this forum post that seems to have the answer.
In addition to change change in 114.2 (now 115.2), 114.1 was also updated from:
114.1. Some spells and abilities require their controller to choose one or more targets for them. The targets are object(s), player(s), and/or zone(s) the ...
I've read a couple of articles discussing the impact of AI on professional Go, the second one being a reply to the first one:
Impact of Go AI on the professional Go world
Impact of Go AI on the professional Go world, Response
Some quotes from the first article:
The second important change I see is the professional players’ race to
learn from AI. (...) it’...
I realize I'm a year and change too late, but for anyone who stumbles across this post, just run a few games with the following list and you'll get it:
3 Dream Halls
4 Mind Over Matter
4 Grim Monolith
3 Thran Dynamo
4 Voltaic Key
4 Lotus Petal
3 Mox Diamond
4 Tolarian Academy
4 Memory Jar
4 Time ...
The game is most likely Hnefatafl, the ancestor of a family of derivative modern games referred to as tafl games. Hnefatafl was the most popular board game in early-Medieval Europe, having accompanied the Vikings (who invented it) around Europe during their conquests and raids, until displaced by chess later in the era.
I was able to find Whittaker, H. (...
It is impossible to prove a negative, especially one regarding anonymity, but I'm going to go out on a limb and say that this is unlikely to have happened.
There have definitely been games explicitly published for political (e.g. Corporate Battles, Daring Eagle) or religious agendas (e.g. 5Pillars, Armor of God). However, those don't do ...
After reading this article I could find several references to games played during the precolumbian era.
For some of them the rules are unknown but here is the list (to be completed) :
Patolli played by Teotihuacanos, Toltecs, etc. Before Christ !
According to Wikipedia:
Puppet Stayman, initially developed by Neil Silverman and refined by Kit Woolsey and Steve Robinson in 1977-78
If you can locate copies of the April 1977 and April 1978 editions of The Bridge World magazine that might have more details on the history of the system.
As to why it's called puppet stayman, this page has an answer ...
The reason the pips are configured in the pattern they are is so they look the same no matter what angle you're looking at them, as much as possible. This is called rotation invariance.
There are differences in the Occidental style and the Oriental style of dice; with the 2-side, for instance, the Occidental style has them at opposite ...